Joe B.

Rules

attack matrix

Subtract enemy AC from THAC0 -- you must roll at least this number in order to hit.

Consult the matrix below if you do not wish to do any maths.

The top row is the target's AC. The rows beneath are the score needed to hit that AC. To find the correct row, refer to the letters in bold, either by Class/Level or THAC0.

THAC0 Fighter Mage Skirmisher AC9 AC8 AC7 AC6 AC5 AC4 AC3 AC2
19 1 1-2 1 10 11 12 13 14 15 16 17
17 2 - 2 8 9 10 11 12 13 14 15
15 - - 3 6 7 8 9 10 11 12 13
14 3 - - 5 6 7 8 9 10 11 12

Fighter: wuduheald, scildgebróðor, scildmægden, beaduróf, myrmidon

Mage: gealdor sangere, wyrdwebba, scinnlæca, wicce, theurgist

Skirmisher: scytta, déaþdælend, sperebróga, curate

rules cheatsheet

These are in addition to the rules outlined by Wulfwald.

  1. Skill
    a. PCs are adequately skilled in dungeoneering, outdoor survival, and crime. You are also skilled in your profession. If you have a backstory you might be skilled in that, too.
  2. Ability Checks
    a. If you are neither prepared nor skilled, you fail.
    b. If you are prepared AND skilled, you succeed.
    c. If you are prepared OR skilled, roll 1d20 under/equal to an ability.
  3. Combat
    a. Attacks: Roll D20 and compare the result to your to-hit table.
    b. Parrying: Forgo your attack(s) to incur a -4 penalty on anyone attacking you.
    c. Overbearing: Each grappler rolls its hit dice(HD). The target rolls its HD. If the grapplers out-roll the target, they are pinned. Otherwise, the grapplers are thrown back 10' and cannot act for the next round.
  4. Carrying things
    a. You can carry 10 things. Stuff in your hands or being worn doesn't count. Things that take up one slot:
    i. a weapon
    ii. a piece of armour
    iii. 250 silver pieces
    iv. a spell book, or scroll, or magical ingredient
    v. 6 torches
    vi. Something that takes 2 hands to carry. If it takes 4, it takes 2 slots. If it takes 6, 3 slots. Et cetera.
  5. Going home
    a. Sessions begin and end at the Wolf's Head Cave. If the party has not returned, they must each roll on the table:
1D20 Did you make it back?
1 No. Your corpse is now an Orcneas enthralled to a Scinnlaeca.
2 No. You are dead. Your new character has a map leading to your corpse.
3 No. You are dead, but up to 5 of your things made it back.
4 No. You are imprisoned and need to be ransomed or rescued.
5 Yes, but -- you were mugged. You are on 1 hit point and don't have anything except your clothes.
6 Yes, but -- you were attacked by wild animals. You are on 1 hit point.
7 Yes, but -- you desecrated something you shouldn't have. You are now cursed.
8 Yes, but -- you were attacked by a bear. You are missing a limb.
9 Yes, but -- you grew desperately hungry and ate something inedible. You have a disease.
10-12 Yes.
13 Yes, and you found 1D10 silver pennies.
14 Yes, and you found 1D20 silver pennies.
15 Yes, and you found a barrel of beer.
16 Yes, and you now have a pet dog.
17 Yes, and you now have a pet crow.
18 Yes, and you learned of an interesting location or rumour.
19 Yes, and you had a feast. You have no more food, but gain 1D6 HP.
20 Yes, and you had a brilliant adventure. Next time you gain XP, multiply it by 1.5.

magic

magic tables

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